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Kiruke no Shima - Circe's Island

PostPosted: Wed Oct 18, 2017 6:19 pm
by Bosco
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Re: Kiruke no Shima - Circe's Island

PostPosted: Wed Oct 18, 2017 7:28 pm
by ogsteviestrow
This looks AMAZING Steve! Thanks for sharing!

Re: Kiruke no Shima - Circe's Island

PostPosted: Thu Oct 19, 2017 9:39 pm
by nowhereman999
Hi Bosco,

I like the sounds of your new game. It's always great to hear of more software coming for our CoCo. :)
I'm looking forward to watching your game progress.

Cheers,
Glen

Re: Kiruke no Shima - Circe's Island

PostPosted: Fri Oct 20, 2017 8:20 am
by Bosco
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Re: Kiruke no Shima - Circe's Island

PostPosted: Fri Oct 20, 2017 3:42 pm
by nowhereman999
Bosco wrote:Thanks guys. :D

Hopefully this section will become a hub of activity with lots of new games and software projects?


That would be awesome!!!

Re: Kiruke no Shima - Circe's Island

PostPosted: Mon Nov 13, 2017 12:11 pm
by erico
I guess I had to login just to state that this game is looking wonderful.
I always found this coco palette to be a very tough challenge when creating stuff.
Any news to share?

Re: Kiruke no Shima - Circe's Island

PostPosted: Mon Nov 13, 2017 5:49 pm
by Bosco
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Re: Kiruke no Shima - Circe's Island

PostPosted: Thu Nov 16, 2017 5:21 pm
by erico
Really nice Bosco!
Yep, the palette and resolution are a challenge, but the kind I enjoy. Did many game mockups for the likes of gamebuino and its sucessor (84x48 2 colors, 80x64 16 colors fixed palette).
Please post videos and work in progress as they are extremely motivating to the rest of us!

Re: Kiruke no Shima - Circe's Island

PostPosted: Mon Nov 20, 2017 9:17 pm
by Bosco
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Re: Kiruke no Shima - Circe's Island

PostPosted: Thu Nov 23, 2017 8:07 pm
by nowhereman999
Wow Bosco this looks great!

I won't have guessed it was only your second coding project. You already have sound effects too. The playability looks nice and fast.

Keep up the great work, :)
Glen